10 Virtual Scene Library
Built-in Looming, three-chamber social, Y-maze (3 variants), elevated plus maze, virtual track, Nature Eagle, and more — 10 scenes (3 with braking, 7 standard) with installable scene packages.
BehaviorAtlas Mouse VR · Software Suite
BehaviorAtlas Mouse Virtual Reality — realistic virtual environments, closed-loop position sync, multi-modal stimuli, and behavior tracking for navigation, fear, social, and spatial learning assays.
BehaviorAtlas Mouse Virtual Reality — 10 virtual scenes, closed-loop position sync, multi-modal stimuli, behavior-camera recording, and multi-format export for mouse VR ethology.
Built-in Looming, three-chamber social, Y-maze (3 variants), elevated plus maze, virtual track, Nature Eagle, and more — 10 scenes (3 with braking, 7 standard) with installable scene packages.
Position detector tracks xy movement on the omnidirectional ball in real time — projection view updates with locomotion for closed-loop motion-image matching.
Control lighting, brightness, color, eagle dive speed/position, Looming ball drops, and more — flexible conditions for navigation, fear, and social assays.
Stimulus control box integration — shock, sucrose reward, air puff, and odor via hotkeys, paired with virtual scenes for learning and innate defense studies.
Synchronized behavior-camera recording on the floating ball — RGB/IR modes, independent exposure and resolution/FPS, with habituation and recording durations.
30-second FPS test before recording — proceed only within ±5‰ of target rate; structured sample ID, group labels, and save paths to prevent data loss.
Auto-generates position TXT, timestamp TXT, and AVI video — virtual-space coordinates and behavior events for downstream statistics and external tools.
Auto/manual connection for position detector, stimulus module, and event-sync ports — BNC linkage to optogenetics and electrophysiology for multi-modal experiments.
VR control plus mobile and head-fixed eye-tracking — integrated product lines.
Scene control, calibration, stimuli, and behavior-camera recording — closed-loop VR workflow in one stack.

With the corresponding acquisition hardware configured, works jointly with mobile eye-tracking capture and analysis software
Synchronized eye/behavior recording with TTL peripherals — integrates with VR event-sync ports.
AI pupil batch analysis — diameter, position, saccades, and time-aligned eye-behavior views.
With the corresponding acquisition hardware configured, works jointly with head-fixed eye-tracking capture and analysis software
Head-fixed VR — up to 1000 fps, real-time preview, behavior camera and TTL sync.
AI pupil tracking with high-resolution timelines aligned to VR stimulus events.
VR-only, mobile eye-tracking, and head-fixed eye-tracking — three workflow paths for your hardware and analysis setup.
BehaviorAtlas Mouse VR control software handles scene setup, closed-loop runs, and spatial behavior analysis on its own.
Virtual scenes · Stimulus setup
Install virtual scene packages and configure Looming, Y-maze, three-chamber social, and other paradigms — bind behavior camera and stimulus modules.
Position detection · Closed-loop mapping
Calibrate position detector and dome projection mapping — verify xy motion-to-image sync for closed-loop calibration.
Experiment execution
Start closed-loop VR experiments with synchronized behavior video — TTL/BNC linkage to optogenetics or electrophysiology.
Trajectory · Zones · Cognition
Analyze virtual movement trajectories, zone dwell, path efficiency, and fear-conditioning spatial cognition metrics.
Data archiving
Export raw trajectories, statistical summaries, and publication figures — CSV, MAT, and more.
With mobile eye-tracking hardware configured, works jointly with VR control and mobile eye-tracking analysis software.
VR + mobile eye-tracking
Complete VR scene setup, configure mobile dual-camera eye-tracking and TTL sync ports, and verify VR event synchronization.
Position · Pupil · TTL
Calibrate VR position closed-loop, mobile eye camera and pupil ROI, and verify multi-modal time alignment.
Closed-loop VR + eye-tracking
Run closed-loop VR while recording mobile eye-tracking and behavior video with unified event timestamps.
Spatiotemporal alignment
Batch-process pupil diameter, position, and saccade metrics — time-aligned visualization with VR spatial behavior trajectories.
Behavior + eye-tracking
Export VR behavior, eye-tracking time series, and sync event logs for multi-modal publications and archiving.
With head-fixed eye-tracking hardware configured, works jointly with VR control and head-fixed eye-tracking analysis software.
VR + head fixation
Set up VR virtual scenes, head-fixation rig, and bilateral high-speed eye cameras — verify BNC/TTL synchronization.
High frame rate · Pupil ROI
Calibrate VR closed-loop mapping and head-fixed AI pupil contours — verify high temporal resolution sampling and event alignment.
Closed-loop VR + head-fixed eye
Head-fixed VR experiments record high-frame-rate eye-tracking and behavior camera with precise VR stimulus event tagging.
Eye-tracking · VR events
AI pupil contour tracking outputs high-resolution timelines aligned with VR stimulus events and spatial behavior.
High frame rate + behavior
Export high-frame-rate eye data, VR behavior trajectories, and stimulus event logs for integrated neuroscience and behavior research.
From VR trajectories and Flight/Freeze behavior to joint VR–eye-tracking analysis — multi-dimensional virtual behavior and physiological outputs.

01
Movement paths, speed heatmaps, and zone dwell statistics in virtual space.

02
Automatic detection of Flight (escape) and Freeze behavior episodes — bout counts, duration, proportion, and temporal curves for Looming and other threat paradigms.

03
Time-align VR stimulus events with mobile or head-fixed eye-tracking data — batch-process pupil diameter, position, and related metrics with combined behavior trajectory and eye-movement curve views for multi-modal mechanistic research.
Book an online or on-site demo — experience the full workflow with tailored protocol advice.
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