BehaviorAtlas Mouse VR · Software Suite

Mouse VR Virtual Reality Platform · Software Suite

BehaviorAtlas Mouse Virtual Reality — realistic virtual environments, closed-loop position sync, multi-modal stimuli, and behavior tracking for navigation, fear, social, and spatial learning assays.

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Software Functions

BehaviorAtlas Mouse Virtual Reality — 10 virtual scenes, closed-loop position sync, multi-modal stimuli, behavior-camera recording, and multi-format export for mouse VR ethology.

10 Virtual Scene Library

Built-in Looming, three-chamber social, Y-maze (3 variants), elevated plus maze, virtual track, Nature Eagle, and more — 10 scenes (3 with braking, 7 standard) with installable scene packages.

Closed-loop Position Sync

Position detector tracks xy movement on the omnidirectional ball in real time — projection view updates with locomotion for closed-loop motion-image matching.

Flexible Scene Control

Control lighting, brightness, color, eagle dive speed/position, Looming ball drops, and more — flexible conditions for navigation, fear, and social assays.

Multi-modal Stimulus Integration

Stimulus control box integration — shock, sucrose reward, air puff, and odor via hotkeys, paired with virtual scenes for learning and innate defense studies.

Behavior Camera Recording

Synchronized behavior-camera recording on the floating ball — RGB/IR modes, independent exposure and resolution/FPS, with habituation and recording durations.

Recording Quality Assurance

30-second FPS test before recording — proceed only within ±5‰ of target rate; structured sample ID, group labels, and save paths to prevent data loss.

Multi-format Data Export

Auto-generates position TXT, timestamp TXT, and AVI video — virtual-space coordinates and behavior events for downstream statistics and external tools.

Event Sync & Peripheral Integration

Auto/manual connection for position detector, stimulus module, and event-sync ports — BNC linkage to optogenetics and electrophysiology for multi-modal experiments.

Software Matrix

VR control plus mobile and head-fixed eye-tracking — integrated product lines.

VR Control

BehaviorAtlas Mouse VR Control

Scene control, calibration, stimuli, and behavior-camera recording — closed-loop VR workflow in one stack.

BehaviorAtlas Mouse VR Control
Mobile · Capture

Mobile Eye-tracking Capture

Synchronized eye/behavior recording with TTL peripherals — integrates with VR event-sync ports.

Mobile Eye-tracking Capture
Mobile · Analyze

Mobile Eye-tracking Analyzer

AI pupil batch analysis — diameter, position, saccades, and time-aligned eye-behavior views.

Mobile Eye-tracking Analyzer
Head-fixed · Capture

Head-fixed Eye-tracking Capture

Head-fixed VR — up to 1000 fps, real-time preview, behavior camera and TTL sync.

Head-fixed Eye-tracking Capture
Head-fixed · Analyze

Head-fixed Eye-tracking Analyzer

AI pupil tracking with high-resolution timelines aligned to VR stimulus events.

Head-fixed Eye-tracking Analyzer

Analysis Workflow

VR-only, mobile eye-tracking, and head-fixed eye-tracking — three workflow paths for your hardware and analysis setup.

VR Only

BehaviorAtlas Mouse VR control software handles scene setup, closed-loop runs, and spatial behavior analysis on its own.

  1. Scene Setup

    Virtual scenes · Stimulus setup

    Install virtual scene packages and configure Looming, Y-maze, three-chamber social, and other paradigms — bind behavior camera and stimulus modules.

    • 10 built-in scenes with installable extensions
    • Preset parameters for light, sound, electrical stimuli, and reward/punishment peripherals
    • Experiment metadata and sample group entry
  2. Calibration & Tracking

    Position detection · Closed-loop mapping

    Calibrate position detector and dome projection mapping — verify xy motion-to-image sync for closed-loop calibration.

    • Position detector tracks omnidirectional ball movement in real time
    • Motion-to-image closed-loop matching verification
    • Behavior camera field of view and ROI confirmation
  3. Closed-loop VR Run

    Experiment execution

    Start closed-loop VR experiments with synchronized behavior video — TTL/BNC linkage to optogenetics or electrophysiology.

    • Position changes drive dome projection in real time
    • Behavior camera aligned with VR event timestamps
    • Auto/manual event-sync port connection
  4. Spatial Behavior Analysis

    Trajectory · Zones · Cognition

    Analyze virtual movement trajectories, zone dwell, path efficiency, and fear-conditioning spatial cognition metrics.

    • Movement paths and speed heatmaps
    • Virtual zone entry counts and dwell time
    • Freezing ratio, escape latency, and related behavioral metrics
  5. Visualization & Export

    Data archiving

    Export raw trajectories, statistical summaries, and publication figures — CSV, MAT, and more.

    • One-click export with publication-grade chart templates
    • Raw data and statistical report packaging
    • Multi-batch experiment batch archiving
With Mobile Eye-tracking

With mobile eye-tracking hardware configured, works jointly with VR control and mobile eye-tracking analysis software.

  1. Scene & Hardware Setup

    VR + mobile eye-tracking

    Complete VR scene setup, configure mobile dual-camera eye-tracking and TTL sync ports, and verify VR event synchronization.

    • Mobile eye-tracking hardware connected to VR event ports
    • Preset sync parameters for eye and behavior cameras
    • Bind VR stimulus and eye acquisition protocols
  2. Dual-modal Calibration

    Position · Pupil · TTL

    Calibrate VR position closed-loop, mobile eye camera and pupil ROI, and verify multi-modal time alignment.

    • VR position detection and dome mapping calibration
    • AI pupil detection ROI and gain calibration
    • TTL peripheral and VR event sync test
  3. Synchronized Acquisition

    Closed-loop VR + eye-tracking

    Run closed-loop VR while recording mobile eye-tracking and behavior video with unified event timestamps.

    • Synchronized recording of VR closed-loop and eye-tracking streams
    • Stimulus events tagged on pupil data
    • Real-time preview and quality monitoring
  4. Joint Behavior & Eye Analysis

    Spatiotemporal alignment

    Batch-process pupil diameter, position, and saccade metrics — time-aligned visualization with VR spatial behavior trajectories.

    • AI pupil detection batch processing
    • Eye-tracking aligned with VR behavior timestamps
    • Combined spatial trajectory and pupil curve views
  5. Multi-modal Export

    Behavior + eye-tracking

    Export VR behavior, eye-tracking time series, and sync event logs for multi-modal publications and archiving.

    • Combined export of behavior, eye, and event tables
    • Group statistics and visualization charts
    • Raw video and metric data packaging
With Head-fixed Eye-tracking

With head-fixed eye-tracking hardware configured, works jointly with VR control and head-fixed eye-tracking analysis software.

  1. Scene & Fixation Setup

    VR + head fixation

    Set up VR virtual scenes, head-fixation rig, and bilateral high-speed eye cameras — verify BNC/TTL synchronization.

    • Five-axis precision fixation coordinated with VR dome
    • Bilateral high-speed eye-tracking connected (up to 1000 fps)
    • VR stimulus protocol bound to head-fixed eye acquisition
  2. Head-fixed Eye Calibration

    High frame rate · Pupil ROI

    Calibrate VR closed-loop mapping and head-fixed AI pupil contours — verify high temporal resolution sampling and event alignment.

    • VR position closed-loop and dome projection calibration
    • Bilateral pupil ROI and AI detection parameters
    • 1000 fps sampling rate and TTL sync verification
  3. Synchronized Acquisition

    Closed-loop VR + head-fixed eye

    Head-fixed VR experiments record high-frame-rate eye-tracking and behavior camera with precise VR stimulus event tagging.

    • Continuous eye-tracking recording up to 1000 fps
    • VR closed-loop synchronized with behavior camera
    • Real-time preview of stimulus events and pupil responses
  4. High-resolution Joint Analysis

    Eye-tracking · VR events

    AI pupil contour tracking outputs high-resolution timelines aligned with VR stimulus events and spatial behavior.

    • Microsecond-scale pupil diameter/position timelines
    • Analysis aligned to VR threat/reward events
    • Saccade and freezing correlation metrics
  5. Multi-modal Export

    High frame rate + behavior

    Export high-frame-rate eye data, VR behavior trajectories, and stimulus event logs for integrated neuroscience and behavior research.

    • Combined export of high-frame-rate eye and VR behavior data
    • Statistical charts after event alignment
    • Time alignment with electrophysiology/optogenetics data

Analysis Results

From VR trajectories and Flight/Freeze behavior to joint VR–eye-tracking analysis — multi-dimensional virtual behavior and physiological outputs.

VR Movement Trajectories

01

VR Movement Trajectories

Trajectory Heatmap Zones

Movement paths, speed heatmaps, and zone dwell statistics in virtual space.

Behavior Analysis · Flight / Freeze

02

Behavior Analysis · Flight / Freeze

Flight Freeze Episode

Automatic detection of Flight (escape) and Freeze behavior episodes — bout counts, duration, proportion, and temporal curves for Looming and other threat paradigms.

Joint Eye-tracking Data Analysis

03

Joint Eye-tracking Data Analysis

Eye sync Pupil Multi-modal

Time-align VR stimulus events with mobile or head-fixed eye-tracking data — batch-process pupil diameter, position, and related metrics with combined behavior trajectory and eye-movement curve views for multi-modal mechanistic research.

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Book an online or on-site demo — experience the full workflow with tailored protocol advice.

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