
VR Hardware Module
Panoramic dome + five-axis fixation + omnidirectional ball + dual-axis optical flow + reward/punishment feedback — complete VR behavioral experiment hardware.
Immersive behavior platform with panoramic screens and omnidirectional treadmill, 1000 fps eye tracking, and integration with two-photon and electrophysiology for head-fixed mice in realistic virtual environments.

Panoramic simulation, real-time interaction, multi-technique integration — next-gen VR tools for head-fixed mouse neuroscience.
Cross-vendor mouse VR comparison: Other Product 1, Other Product 2, Other Product 3 vs. BehaviorAtlas across four dimensions.
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|---|---|---|---|---|
Other Product 1Virtual Reality System | Other Product 2Virtual Reality Behavioral System | Other Product 3Virtual Behavioral System | BehaviorAtlasMouse VR Virtual Reality System | |
| Visual Presentation | Multiple surrounding displays | Multiple surrounding displays | Multiple surrounding displays | Panoramic spherical screen |
| Locomotor Interaction | Airflow floating ball system | Airflow floating ball system | Lightweight treadmill system | Omnidirectional motion ball |
| Eye-tracking | None | None | None | Multiple eye-tracking metrics with visualization charts |
| Maze Paradigms | T-maze, Y-maze, etc. | T-maze, plus maze, Y-maze, open field, etc. | Custom mazes | At least 8 virtual scene settings: natural scenes, eagle predation, looming, virtual runway, Y-maze, three-chamber social, elevated plus maze, color/brightness changes, etc. |
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Two core modules — VR hardware and control software, plus VR paradigm scenes — covering the complete workflow from stimulus presentation to experimental control.
Panoramic dome, omnidirectional motion ball, and five-axis precision fixation for immersive visuals, locomotion capture, and closed-loop feedback.

Panoramic dome + five-axis fixation + omnidirectional ball + dual-axis optical flow + reward/punishment feedback — complete VR behavioral experiment hardware.

75 μm tri-axis positioning precision for accurate brain region targeting — stable integration with two-photon, electrophysiology, etc.

Upgraded from air-floating to omnidirectional ball — reduced whisker airflow interference, eliminated Bernoulli wall effects, lower long-session noise.

Real-time forward/backward and left/right turn signals drive virtual scene changes synchronized with animal movement.

Supports sucrose reward, tail shock punishment, and unidirectional brake — for learning/memory, avoidance, and conditioning paradigms.
Software control and virtual scenes coordinated — from experiment setup and paradigm installation to scene presentation in one workflow.

Controls basic operations and paradigm scenes — event marking sync, peripheral control, and data export.

Multiple scenes, mazes, and paradigms — standard and custom development for diverse behavioral experiments.
Multiple scenes, mazes, and paradigms — exploration, social, fear, and learning/memory in virtual space.
Carefully simulated natural environment with grass, trees, mountains, rocks, and other elements for ultra-realistic experience.
Simulates natural predation by eagle — studies innate defense mechanisms and stress responses.
Looming stimulus paradigm — studies escape, freezing, and rearing behaviors under approaching threats.
Virtual track with sucrose reward at designated zones — studies spatial navigation in virtual reality.
Multiple Y-maze layouts for assessing learning, memory, and related behaviors.
Y-maze scene with virtual animals for more realistic social and spatial exploration paradigms.
Y-maze with configurable background wall patterns for visual cue and spatial memory paradigms.
Three-chamber social test simulation — evaluates mouse social interaction behavior.
Empty scene with color and brightness variations — studies visual perception and behavioral adaptation.
Natural, maze, and game scenes included — standard paradigms built-in, custom scenes on demand.
Synchronize eye-tracking products with VR to record eye movement and pupil responses during virtual stimulation.
VR × Eye Tracking
Unify VR stimulus delivery, high-speed eye acquisition, and AI pupil analysis in one workflow to synchronously record eye position, pupil diameter, and response dynamics.
VR Stimulus
High-speed Capture
Pupil Analysis
High-speed Synchronous Pupil Data Acquisition
High-speed eye tracking with AI pupil detection works with VR hardware and control software to automate pupil acquisition, detection, and analysis.

Eye and behavior response to VR stimulus
Pre · During · Post stimulus

High-speed sampling captures subtle eye movements

Automatically detects and continuously tracks pupil contours

Eye, behavior, and VR events share one timeline

Outputs pupil diameter, position, and response timing
Widely used in neural recording and learning/memory research — supporting high-impact publications.
Serving research teams with high-impact publications — precise quantification in virtual predator and emotion paradigms.
Contact us for demos and custom solutions — experience panoramic VR behavior experiments