BehaviorAtlas VR

Mouse VR Virtual Reality System

Immersive behavior platform with panoramic screens and omnidirectional treadmill, 1000 fps eye tracking, and integration with two-photon and electrophysiology for head-fixed mice in realistic virtual environments.

Mouse VR Virtual Reality System

Product Features

Panoramic simulation, real-time interaction, multi-technique integration — next-gen VR tools for head-fixed mouse neuroscience.

Real-time Interaction

Real-time Mouse Interaction, Zero Latency

Mice interact with visuals in real time with zero latency; innovative one-step panoramic generation achieves 6× faster image rendering.

Panoramic Field

Panoramic Screen + Panoramic Imagery

Screen: 270° horizontal, 120° vertical for mouse lateral wide-field vision; 720° panoramic imagery (360° × 360°) for omnidirectional exploration.

Panoramic Screen + Panoramic Imagery
Omnidirectional Ball

Omnidirectional Ball, Low Damping

Innovative omnidirectional ball avoids airflow interference and Bernoulli wall effects for more natural animal movement.

Omnidirectional Ball, Low Damping
High Fidelity

Highly Realistic Virtual Environments

Virtual environments closely resembling real settings with near-zero image distortion for immersive experience.

Highly Realistic Virtual Environments
Multi-technique Integration

Multi-device Combined Application

Integrates two-photon, electrophysiology, optogenetics, whole-brain ultrasound imaging, and other advanced techniques with VR.

Multi-device Combined Application
Classic Paradigms

Wide Range of Classic Maze Paradigms

Proprietary software supports eagle predation simulation, Y-maze, natural scenes, and other classic experimental paradigms.

Wide Range of Classic Maze Paradigms
Sensory Stimulation

Flexible Multimodal Sensory Stimulation

Programmatic or manual control of tactile, olfactory, gustatory, and nociceptive stimulation for comprehensive sensory response analysis.

Flexible Multimodal Sensory Stimulation
High-speed Eye-tracking

Eye-tracking up to 1000 fps

High-speed eye-tracking device with multiple frame rates up to 1000 fps for precise mouse eye movement capture.

Eye-tracking up to 1000 fps

Product Comparison

Cross-vendor mouse VR comparison: Other Product 1, Other Product 2, Other Product 3 vs. BehaviorAtlas across four dimensions.

Other Product 1
Other Product 2
Other Product 3
BehaviorAtlas
Recommended

Other Product 1

Virtual Reality System

Other Product 2

Virtual Reality Behavioral System

Other Product 3

Virtual Behavioral System

BehaviorAtlas

Mouse VR Virtual Reality System

Visual PresentationMultiple surrounding displaysMultiple surrounding displaysMultiple surrounding displaysPanoramic spherical screen
Locomotor InteractionAirflow floating ball systemAirflow floating ball systemLightweight treadmill systemOmnidirectional motion ball
Eye-trackingNoneNoneNoneMultiple eye-tracking metrics with visualization charts
Maze ParadigmsT-maze, Y-maze, etc.T-maze, plus maze, Y-maze, open field, etc.Custom mazesAt least 8 virtual scene settings: natural scenes, eagle predation, looming, virtual runway, Y-maze, three-chamber social, elevated plus maze, color/brightness changes, etc.
Summary
  • Unrealistic image stitching
  • Incomplete field of view
  • Simplistic, abstract visuals
  • Blurry, distorted images
  • Visual latency
  • Ultra-realistic simulation
  • Real-time
  • Panoramic
  • Low distortion

Product Architecture

Two core modules — VR hardware and control software, plus VR paradigm scenes — covering the complete workflow from stimulus presentation to experimental control.

Module 01

VR Hardware

Panoramic dome, omnidirectional motion ball, and five-axis precision fixation for immersive visuals, locomotion capture, and closed-loop feedback.

VR Hardware Module
Hardware System

VR Hardware Module

Panoramic dome + five-axis fixation + omnidirectional ball + dual-axis optical flow + reward/punishment feedback — complete VR behavioral experiment hardware.

Five-axis Precision Fixation System
Precision Fixation

Five-axis Precision Fixation System

75 μm tri-axis positioning precision for accurate brain region targeting — stable integration with two-photon, electrophysiology, etc.

Omnidirectional Motion Ball
Locomotor Interaction

Omnidirectional Motion Ball

Upgraded from air-floating to omnidirectional ball — reduced whisker airflow interference, eliminated Bernoulli wall effects, lower long-session noise.

Dual-axis Optical Flow Sensor
Sensor Acquisition

Dual-axis Optical Flow Sensor

Real-time forward/backward and left/right turn signals drive virtual scene changes synchronized with animal movement.

Closed-loop Reward/Punishment Peripherals
Reward/Punishment Feedback

Closed-loop Reward/Punishment Peripherals

Supports sucrose reward, tail shock punishment, and unidirectional brake — for learning/memory, avoidance, and conditioning paradigms.

Module 02

VR Control Software & Paradigm Scenes

Software control and virtual scenes coordinated — from experiment setup and paradigm installation to scene presentation in one workflow.

VR Control Software Module
Control Software

VR Control Software Module

Controls basic operations and paradigm scenes — event marking sync, peripheral control, and data export.

VR Paradigm Module
Paradigm Scenes

VR Paradigm Module

Multiple scenes, mazes, and paradigms — standard and custom development for diverse behavioral experiments.

Paradigm Scenes

Multiple scenes, mazes, and paradigms — exploration, social, fear, and learning/memory in virtual space.

Natural Exploration

Natural Scene (No Animals)

Carefully simulated natural environment with grass, trees, mountains, rocks, and other elements for ultra-realistic experience.

Fear Paradigm

Eagle Predation Simulation

Simulates natural predation by eagle — studies innate defense mechanisms and stress responses.

Looming

Looming stimulus paradigm — studies escape, freezing, and rearing behaviors under approaching threats.

Virtual Runway

Virtual track with sucrose reward at designated zones — studies spatial navigation in virtual reality.

Y-maze

Multiple Y-maze layouts for assessing learning, memory, and related behaviors.

Y-maze (With Animals)

Y-maze scene with virtual animals for more realistic social and spatial exploration paradigms.

Y-maze with Background Patterns

Y-maze with configurable background wall patterns for visual cue and spatial memory paradigms.

Three-chamber Social

Three-chamber social test simulation — evaluates mouse social interaction behavior.

Empty Scene

Empty scene with color and brightness variations — studies visual perception and behavioral adaptation.

Natural, maze, and game scenes included — standard paradigms built-in, custom scenes on demand.

Fixed Eye Tracking

Synchronize eye-tracking products with VR to record eye movement and pupil responses during virtual stimulation.

VR × Eye Tracking

Connect VR stimuli with real-time eye tracking

Unify VR stimulus delivery, high-speed eye acquisition, and AI pupil analysis in one workflow to synchronously record eye position, pupil diameter, and response dynamics.

01

VR Stimulus

02

High-speed Capture

03

Pupil Analysis

High-speed Synchronous Pupil Data Acquisition

High-speed eye tracking with AI pupil detection works with VR hardware and control software to automate pupil acquisition, detection, and analysis.

Eye tracking and behavior changes

Eye and behavior response to VR stimulus

Pre · During · Post stimulus

SYNC
High-speed Capture
1000 fps01

High-speed Capture

High-speed sampling captures subtle eye movements

AI Pupil Detection
AI02

AI Pupil Detection

Automatically detects and continuously tracks pupil contours

Pupil & Behavior Sync
SYNC03

Pupil & Behavior Sync

Eye, behavior, and VR events share one timeline

Multi-metric Output
DATA04

Multi-metric Output

Outputs pupil diameter, position, and response timing

Application Cases

Widely used in neural recording and learning/memory research — supporting high-impact publications.

Two-photon imaging combined with VR to study neural activity changes in novel vs. familiar environments

Two-photon imaging combined with VR to study neural activity changes in novel vs. familiar environments

Hainmueller, Thomas et.al.

Nature communications
  • 2024 · Nature communications
Learning and memory in head-fixed mice in virtual reality

Learning and memory in head-fixed mice in virtual reality

Sun, Weinan et al.

Nature
  • 2025 · Nature

User Papers

Serving research teams with high-impact publications — precise quantification in virtual predator and emotion paradigms.

Westlake University Jia Jiemin team reveals neurovascular coupling mechanism regulating negative emotions

Westlake University Jia Jiemin team reveals neurovascular coupling mechanism regulating negative emotions

Jia Jiemin Lab · Westlake University

Cell Research2026

Using the mouse VR system with immersive visual and auditory diving-eagle attack scenes plus real-time pupil and locomotion monitoring, this study quantified threat-related emotion dynamics. NVC-deficient mice recovered pupil diameter ~59% faster after attack, indicating impaired defensive persistence.

Neurovascular couplingNegative emotionVirtual realityVirtual predator

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